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PC Gamer (Italian) 48
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PC Gamer IT CD 48 2-2.iso
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1602 AD
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1602ad_demo.exe
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GADDATA
/
MILITGAD.DAT
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Text File
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1999-04-21
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8KB
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375 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
ZEILITTLE = 1
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 40001
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+1
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXMENU = GFXBAUMAT+10
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+2
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+44
GFXLEISTE = GFXKONT+18
GFXSIED = GFXLEISTE+2
GFXSIEDFACE = GFXSIED+9
GFXSIEDINFR = GFXSIEDFACE+4
GFXSIEDNAHR = GFXSIEDINFR+12
GFXPROD = GFXSIEDNAHR+2
GFXSHIP = GFXPROD+5
GFXWERFT = GFXSHIP+18
GFXMILIT = GFXWERFT+13
;================HAUPT-GADGETS==================;
;---Name der Kontorstadt---;
@Nummer: +1
Id: IDHAUPT+0
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD
Pos: 6, 358
Size: 244, 30
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 358
Size: 244, 30
Posoffs: 122, 29
;---Mistkⁿbel---;
@Nummer: +1
Id: IDHAUPT+2
Kind: GAD_GFX
Gfxnr: GFXMILIT+8
Pressoff: 1
Pos: 194, 684
Size: 44, 67
;---Ausschleu▀en---;
@Nummer: +1
Id: IDHAUPT+3
Kind: GAD_GFX
Gfxnr: GFXMILIT+10
Pressoff: 1
Pos: 22, 599
Size: 58, 48
;---Truppen-Symbole---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+20
Kind: GAD_GFX
Gfxnr: GFXMILIT
Pressoff: 4
Pos: 18, 506
Size: 56, 78
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
@Pos: +56, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
@Pos: +56, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
@Pos: +56, +0
;---SoldatenfΣcher Grafik (nicht wΣhlbar)---;
@Nummer: +1
X = 25
Y = 404
BASE = Nummer
Id: IDHAUPT+30
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE
Pos: X, Y
Size: 48, 46
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---SoldatenfΣcher Energy (nicht wΣhlbar)---;
@Nummer: +1
X = 67
Y = 406
BASE = Nummer
Id: IDHAUPT+50
Kind: GAD_BALKEN
Noselflg: 1
Slidverflg: 1
Color: COL_RED, COL_RED
Pos: X, Y
Size: 4, 42
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---SoldatenfΣcher Erfahrung (nicht wΣhlbar)---;
@Nummer: +1
X = 23
Y = 403
BASE = Nummer
Id: IDHAUPT+70
Kind: GAD_TEXTR
Blocknr: ZEILITTLE
Noselflg: 1
Color: 0, 0
Pos: X, Y
Posoffs: 46, 23
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---SoldatenfΣcher (wΣhlbar)---;
@Nummer: +1
X = 23
Y = 403
BASE = Nummer
Id: IDHAUPT+90
Kind: GAD_GFX
Gfxnr: GFXWARELEER+2
Basenr: BASE
Reiheflg: 1
Pressoff: 1
Pos: X, Y
Size: 48, 48
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Waffengrafiken (nicht wΣhlbar)---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+110
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE
Pos: 22, 696
Size: 48, 46
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Waffenmenge (nicht wΣhlbar)---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+120
Kind: GAD_TEXTR
Blocknr: ZEILITTLE
Noselflg: 1
Color: 0, 0
Pos: 20, 695
Posoffs: 47, 51
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Waffengadgets---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+130
Kind: GAD_GFX
Noselflg: 1
Reiheflg: 1
Basenr: BASE
Gfxnr: GFXWARELEER+2
Pressoff: 1
Pos: 20, 695
Size: 48, 48
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
EndObj;